![]() Typically the best option for a given role.ī: Generally competent might be specialized, but remains useful outside of its specialty. Extremely OP clearly better than everything else.Ī: Unambiguously powerful, enough that it can be considered best-in-class. S: Powerful to the point that it breaks the game. The purpose of this experiment is to illustrate how well the current set of ships stacks up in the grand scheme of things, which might be a resource for players, but also serves to give insight to modders pertaining to how powerful their ships ought to be in order to avoid being too weak or too strong. For most cases, an unbiased player would choose a higher-tier ship over a lower one for the same role. If you can, catch ships before they run away for the highest score possible.Here, I categorize the ships of Starsector in terms of their general usefulness. The enemy will retreat once you kill the Condor and either of the frigates. Either your Black Star or the Hamatsu will make short work of it in a one-on-one, although it may be difficult for the Black Star if either enemy frigate is harassing you at the same time. The Condor will sit in the back and respawn fighters as you kill them, so you'll want to deal with it. The Talons may attempt to intercept you but the Hamatsu is armed with Flak Cannons, and lasers will pick off fighters as they attack you, so you don't generally need to worry about them. The enemy will get to the objectives before you do, so get ready for a fight. Stay with the ISS Hamatsu (friendly cruiser) for safetyīefore you begin, it's worth going to the refit screen and modifying your ship to something that doesn't rely on Sabot SRMs for penetrating shields (as they are ineffective against frigates) the stock Elite variant works for the purpose.ĭeploy all your ships at the start, and have your Mining Pods move to one or both objectives, with the Hamatsu positioned nearby to support them. ISS Black Star & ISS Hamatsu must survive If you make it out of this alive, you might just be able to track down who it was that tipped of the Path. The ISS Black Star is under your command. The Path blames technology for humanity's ills and consider it their sacred duty to prevent the Hamatsu and it's high-tech cargo from reaching Hegemony space - or die tryingĪfter a brief conference, the captains of the Hamatsu and the mercenary ISS Black Star conclude that a direct assault offers the best chance of success - retreat is not viable as the Hamatsu is low on fuel. Winding down from hyperspace at Jangala's L4 for a routine refueling stop in the Corvus system the ships are attacked by the very-real Luddic Path raiders. ![]() Practical cynicism stoked by rumours of a Luddic Path cell operating in the local volume have led the Hamatsu's captain, seasoned combat-salvage veteran Callisto Ibrahim, to retain a mercenary ship with a particularly tenacious reputation for protection en route to buyers in the Core Worlds. The crew is ready for some R&R and the salvage team contractors eager to collect their share. The haul is good, the hold filled with stripped sheets of nanofactured smart materials, data matrices trailing I/O fibers, and several cores from what may well be forge-vat control units. The independent prospector ISS Hamatsu has spent the last five weeks tech-mining on the decivilized world of New Maxios.
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