I have no idea how it would be helpful in clay mode. It would be helpful in paint mode to be able to mask a selection. Also having it in the cut tool would allow for more precision and complexity. This is greatly needed in the move tool for the ability to pose characters. Masking - I know I know, much requested feature. As it is right now, Medium is a bit of a nightmare for social media compared to the stuff other art apps can do, and the nature of other types of digital art. More control over those recordings would allow me to change the camera angle when necessary and present it in a better light. I am trying to use Medium with social media more, and not having this control makes it very difficult to put a timelapse video together that isn't flying all over the place and allows the viewer to see the details of the work. I would love if this were possible in rec playbacks too, but I understand that may be more complicated. I can't tell you how many times I had to restart a 10+ minute tutorial from scratch because I missed a spoken line, or missed a menu someone went into. Timeline Jumping - Oculus has official video tutorials, and encourages users to download new ones. Zbrush does rotation smoothing in their timelapse playback to avoid that jittery erratic angle changing, so maybe there's something there, but Medium does a LOT more rotation than ZBrush in normal use. We would just have to ignore general document manipulation by the recorded session, and give that control to the viewing user. If we're able to get rid of the avatar like the above, it would be fantastic if we could lock the sculpt rotation to the viewer's control so we could clearly show the sculpting work itself, maybe even put that locked rotation on a lathe to record the whole process for social media. Currently, timelapses of Medium sculpting on youtube are extremely erratic in first person, and in third person, it's almost impossible to see the details of what's being done. More Control Over Rec Playbacks - This is less necessary than the above, but it would be a "nice to have". I would love to just go in and censor my existing reference, but it's embedded in the rec file, and the file format is too complicated for me to figure out. It would help a lot if we could toggle elements like Avatar, Brush shape, and References independently. Toggle Elements in Rec Playbacks - Recording is very useful in social media, however, sometimes we use anatomy reference that's not safe for social media, or the avatar gets in the way of some clear video of the creation process. Those are just first steps but I see tons of potential in VR sculpting. I am a professional 3d artist and I'm looking forward to work in VR. It also needs a button modifier for quick operation, like Alt key in Photoshop. Eyedropper tool takes too long to select. Need bigger color swatch accessible from menu. Would be great to have my own selection of saved tools with different settings. Need an option to customize brushes and my palette. If there's no room on the palette I suggest removing useless swirl. Like, you can paint using 2 different brushes with different color. This will be extremely useful in many cases. We must be able to select same tools for primary and alternate, but they must not share settings. Every sculpting 3d software has this - primary function can be switched instantly to it's opposite. Needs to be faster, preferably holding modifier button on left controller (like the one we got for alternate tool). Example - for clay tool, to cut holes you need to open menu, select "Erase", and close menu. Almost very tool needs an alt modifier, that will allow user quickly switch to alternate mode. TL&DR: Medium is a very nice toy, but it's hard to be productive in it.Īfter playing for few hours with it, I have some ideas that might improve this software for professional artists, without ruining accessibility for beginners.
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